![]() It spanned 150 levels with waterworks and lava tubes with 3 caverns. Just retired a 23 year fortress 2 days ago with 220+ dwarfs, 100+ visitors and a couple hundred livestock and pets. Is that still a problem? Not that I can see. Especially how it just gets gradually worse and worse, till you notice that its more frustrating than fun. Idk, other people can clearly deal better with that stuff, but to me it just breaks the game, no matter how much I love the rest of it. And even if you try, it will take out your colony at some point, if nothing else does. Im aware there was a lot of peformance improvements, and my PC is stronger now, but it sounds like the issue is still clearly there. ![]() The depths were the biggest issue, but thats also the most interesting part of the world. Ive tried to limit my dwarves numbers and pathing, and used mods to clean up some performance issues, but that only got me so far either. I just want to play the game, and thats a big distraction. You have to optimize your playstyle to minimize lag and check for potential performance issues. My problem with intentional lag-minimizing is that you basically have to become an expert for what creates lag and what not. ![]() (Broadly speaking - I don't recall any reported case where it happened with any player's playthrough where they confirmed, without doubt, that they did not breach into a cavern.) Originally posted by Morkonan:IMO, the only time this could usually rise to be a problem is after the player uncovers Caverns. Search around on Bay12's forums and you'll find it as well as dev commentary and other testimonials/reports. PS: You can read DF's bugtracker, yourself, since it's public. Note: Not knowing what other players are doing, what their settings and hardware environment is, what sorts of gameplay habits and how they structure their play, prevents me from saying anything direct about other's individual testimonials. so when a weird problem like that occurs, the player may not be told or even notice it until it gets out of control. DF is not a game that kindly shepherds its player. IMO, that's usually because of player-error somewhere down the line, but it's a game-dev error control problem on the back-end. Other issues rise to the fore, however, in some people's gameplay where some actor/unit gets caught in a loop of attempting to complete any job/task and being unable to do so, but unable to error-control for that, so it just starts to eat cycles. Issues have been discussed by the devs involving certain spawn mechanics associated with cavern unlocks and, IMO, I think that's where the most common issues lie. Not with even 230 or so dorfs and a hundred other critters/visitors/enemies/etc population with goodness knows what else was going on, too. And, that's playing on a true PoS Potato computer with old i7 and 8 gigs of a RAM. Never once in any playthrough did I have an issue with "FPS Death" until/unless a cavern was uncovered. IMO, the only time this could usually rise to be a problem is after the player uncovers Caverns. Everything became so slow it wasnt fun anymore, usually after 1 or 2 large goblin raids. Originally posted by XIII:Ive been palying Dwarf Fortress a while ago, and while it wa a lot of fun, my colonies usually just died the FPS death after a short while.
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